Comments

Log in with itch.io to leave a comment.

(+1)(-1)

There is zero reason to have 2 gamemasters at the same time. There is no rules for  their different abilities or different goals. It will be cool, if the author will expands this idea in the future.

(+1)

Two GMs mean having different points of view on how to present challenges and dangers to the protagonist.
Also, I really like to subvert the standard structure of role-playing games, which usually have a master and many players.

(+1)(-1)

The 2 GMs is great idea, I agree. But there is no rules or mechanics or tools for GMs to make it something unique. You can, just, play DnD with 2 GMs, but there is also no reason for that. And in "The Voice in the Wood" there is nothing what 2 GMs can make better then 1 GM. 

Don't get me wrong, the game is very good and fun for the evening, thank you for that! This is just a question that comes after the game in my group. 

(+1)

I agree; there is not a mechanical reason. However, during my playtest, the situations created by two GMs for only one character were very different, and they made for a distinct game experience. Thank you for your feedback, and I'm happy you enjoyed the game!

(1 edit) (+1)

Can this be played solo or duet, Matteo?

The game looks really cool.

duet yes, solo not without hacking it, I’m afraid. 

(+1)

I understand. Thank you for the reply, Matteo.

(+1)

Happy we got to play this earlier this week - a great experience where we really ‘attacked’ the characters’ fears!

(+1)

Oh wow! thank you for playing it! I'm happy you enjoyed the game!