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There is zero reason to have 2 gamemasters at the same time. There is no rules for  their different abilities or different goals. It will be cool, if the author will expands this idea in the future.

Two GMs mean having different points of view on how to present challenges and dangers to the protagonist.
Also, I really like to subvert the standard structure of role-playing games, which usually have a master and many players.

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The 2 GMs is great idea, I agree. But there is no rules or mechanics or tools for GMs to make it something unique. You can, just, play DnD with 2 GMs, but there is also no reason for that. And in "The Voice in the Wood" there is nothing what 2 GMs can make better then 1 GM. 

Don't get me wrong, the game is very good and fun for the evening, thank you for that! This is just a question that comes after the game in my group. 

I agree; there is not a mechanical reason. However, during my playtest, the situations created by two GMs for only one character were very different, and they made for a distinct game experience. Thank you for your feedback, and I'm happy you enjoyed the game!

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Can this be played solo or duet, Matteo?

The game looks really cool.

duet yes, solo not without hacking it, I’m afraid. 

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I understand. Thank you for the reply, Matteo.

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Happy we got to play this earlier this week - a great experience where we really ‘attacked’ the characters’ fears!

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Oh wow! thank you for playing it! I'm happy you enjoyed the game!