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I bought the books and looked through it yesterday. I like how you tweak Agon into grim & gritty dungeon crawling. As a fan of both Torchbearer and OSR, I love your work!

And one thing I would like to ask you: Can I play Ruin of Doom in traditional OSR-style? (For example, Can I find secret door or sideway?  Loot enemy and open treasure chest other than adventure reward? Or using 10-feet pole and disarming trap without contests?)

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Hi! Thank you for your kindest words :) I hope you will enjoy the game.

About your question: the standard Paragon System flow for a scene is: the GM reveals the scene (frames the scene) and the players will play it (it's a roleplaying game, of course). Then, the GM should ask leading questions, pushing the scene to a Trial (a conflict). The conflict will lead to the next situation (next scene).

During the first phase, you are in the free game. Some GMs prefer having a short scene and moving from a scene to the next with high pacing. But you can extend this phase as you (and the other players) want.
Finding a secret door can reveal to the player different options to face the enemies, or opening a chest can add Advantage Dice to the players, for example.

I really like to work with the Paragon System framework because it's very freely in these details. 

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Thank you!

One more question. Does Wild Magic use Knowledge Domain?

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To use the Wild Magic you need to spend Magic Scroll charges. The more chargers you spend, the more powerful will be the effect - BUT more dangerous can be the consequences of the Wild Magic: per each charge spent, you will roll one time on the Wild Magic Effect table.

The Knowledge Domain is used to face contents of Knowledge like, i.e., solving a puzzle or talking with an ancient God in a forgotten language.

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Loved your take on the system!
2 cents of feedback here:
-I think the art inside is a lot more appealing than the cover. Are you really committed to the cover as is?
-page 14 > you use doom level and darkness level
-page 18 >  greed  great deeds

Hi! Thank you for your feedback.

I’ll update the text tomorrow, fixing the errors you found.

About the cover: I’m happy with it. It’s in a similar art style of darkest dungeon and I love the mood. But I guess it’s a matter of personal taste - maybe I should try a couple of tests to understand what’s the best cover for the players or create an alternate cover version