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(+1)

Just bought a hard copy of The Breach on Amazon.  I have an excited group of players, and we are looking forward to spooling up our Watchers.  What's the best way to make contact for a PDF copy?

Hi! I'm happy you're excited about the game! For the pdf file, please, write to me at matteo.sciutteri_AT_gmail.com

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Ordered the paperback version from amazon.se today! Looking forward reading, playing and (hopefully) reviewing it.

Oh, thank you for supporting my game. I'm looking forward to your review! And if you contact me in private, I'll give you the pdf too!

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Nice! matteo.sciutteri@gmail.com?

Yes!

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Hey Matteo! I absolutely love the Breach and will definitely be following any updates as this gets work gets finalized. As I'm working on my own game, I wanted to ask a bit about the episodic mission structure.

Implementing a point-crawl generation mechanic for every mission, along with its various traits, seems so simple and genius! Did you have any resources you pulled inspiration for this from? I'd love to do something similar in my game, but on a bigger scale with a more concrete setting.

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Hi! Thank you for your kind words! I'm happy you're enjoying The Breach.

About point crawl, I found interesting an article in on Alexandrian website and a game called Vast in the Dark 

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Hello! Is the print version on Amazon being kept up to date with the Small Changes updates on the PDF?

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Yes! I’m keeping both versions as aligned as possible.

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I just got the printed version from Amazon today and it looks great, good quality paper and there is something about that cover art that just feels nice to have it in physical format :)

I’m happy to hear you like it! Please, let me know if you need also the pdf file and I will send you it.

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It would be great if it's not too much trouble, it's always helpful to have a PDF for quick search during play :)

sure! Please send an email to matteo.sciutteri@gmail.com and I’ll send you a key!

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I only got a fast look into it and i'm already in love.

The system suits perfectly and it's like it was meant for this.

Thank you :)!!!

Thank you! As a base for the core mechanic, I'm using the Breathless SRD, but I added a lot of "layers" to expand the game scope.
I'm glad you appreciate it!

If you will play it, please let me know how your session will go!

(+3)

This game is beautiful, there's no two ways about that. It is a unique take on the themes of retro futurism while still being recognizable as a love letter to the genre, and to old school style. I was honestly blown away by how LARGE this game is. It expands on the Breathless system in a way that simultaneously feels like it was written in 1980-something and 2030 all at once. Full disclosure, I haven't read the entire thing yet, but I'm loving what I've seen and I'm excited to read more.

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wow :) thank you so much for your comment! I’m looking for your final verdict after you read the whole game!

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Looks nice! Love the aesthetic and the mechanics seem fun.

Minor quibble:

In chargen you have tables for die rolls like 2d20 and 3d10, but you have to understand that this does NOT result in even distributions. Tables like these are better suited to subtables where you roll a die to determine a subtable and another die to pick from that. For example, I'm not really sure if you intended repair tools or plastic containers to be rare, and all character names skewed towards the middle of the alphabet.

(+1)

You’re right. I will split the tables (or I will find another solution).

Thank you for the feedback. it was naïve not to check the distribution (and I usually pay attention to the statistics - I was probably too tired).  Sorry for that again.

(+1)

Hi!
I fixed the tables in the first update.
Thank you again for the feedback.