Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 7 of 27 · Next page · Last page
(+1)

Hi, I read in another comment that you would add more community copies, are they already gone? If so, when do you plan on adding more? (sorry for my english)

hi! This night!

(+1)

Thanks!

Added!

(+1)

Community copies please?

Hi! Around mid-December, I will add more community copies. I will tag you.

(+1)

Thank you very much!

Added 20 more Community Copies!

(+1)

Thank you!

Is this compatible with table top dungeons? Im new on this rpg and board games 

Hi! I'm not sure what you mean with tabletop dungeons. Can you give me a link?

(+1)

any chance of community copies?

hi! I added 50 community copies a couple of days ago but they already gone. I will add more in the next weeks.

(+2)

Hi. I loved your game, so I made a video about it in Portuguese (Brazil). Thank you for the game. 

Ohhh thank you so much. Amazing!

(+1)

Dear Matteo, maybe I missed some rules, just where could I figure out the enemies attributes? 

(+2)

Hi! The enemies haven't stats - it's a game a little bit different than "the most famous fantasy game." The system is based on Blades in the Dark - and tags and short descriptions describe the NPCs.
As a rule of thumb, if an enemy is weak, full success is enough to defeat it. If the enemy is strong, you can create a clock.

(+1)

So what would be your recommendation, using the enemies stats of Blade in the Dark as encounters? 

(1 edit) (+2)

Blades in the Dark has no "stats" for the enemies - that's the point. 
In Bloodstone, you don't need stats. You choose an enemy, describe the situation, and the players will decide how to face the threats. And then, they roll the dice, and the situation will change accordingly to the result.

(+1)

Will you be adding new community copies?

Sure - I added right now 20 more community copies!

(+1)

Awesome, thank you so much! I might run this with some friends, or attempt it as a solo game! I will post again once i get a chance to run it

Yes, please! I am always happy to receive feedback from those who play my games.

Viewing most recent comments 1 to 7 of 27 · Next page · Last page